Factors to consider in designing a virtual city
top down or bottom up
scale model or full size from scratch
existing city layouts for inspiration – sim city, google earth, city plans, contour maps, other
urban or rural
idealized or realistic
right angles or curves
targeted number of simultaneous online citizens
congregating areas or landscaping
functional areas or for looks areas
identifying thematic landmarks
tourism or commerce or education
World of City Building Game (WOCB) Concept
. The concept for an online 24.7 city building game has been called “World of City Building” (WOCB), in homage to the current popular online 24.7 warfare game, “World of Warcraft” (WOW).. Compared to traditional city building, the first innovation is to be able to “become a citizen” and interact more directly with other citizens (computer characters) in your city. You can only be one citizen at a time but you can change which citizen you inhabit.
. The second innovation is to be able to run your game online to interact with other players as city planners. The other city planners are real people playing behind the cities and characters that your city and characters interact with.
. The third innovation is to be able to have the game run 24.7. Your city could operate and trade following your policies in your absence, just as you could interact with other player’s cities in their absence.
Dublin Virtually Live Project
The goal of this project is to create, within a 3D Web environment, conditions satisfying all three conditions for a World Of City Building Game (WOCB) (3D Web is the set of technologies that put user browsers in an online, interactive 3D environment).
Play Nile Online Project
The goal of this project is to explore an online game satisfying two of the three conditions for a World of City Building Game (WOCB).